Players Handbook of the Kingdom of the Dwarves
BlahI’ve Blahconverted Bladyour document into a clean Markdown version below. I’ve preserved headings, structure, tables, and section breaks while normalizing formatting for readability.
You can copy this directly into a .md file (for example: Record of the Dwarven Kingdom.md).
Record of the Dwarven Kingdom
Table of Contents
Introduction
Races of the Dwarven Kingdom
Bugbears
Dwarves
Elves
Gnomes
Gree
Half-Elves
Half-Orc
Halflings
Humans
Lizardfolk
Nipits
Orcs
Sakor’akai
Other Notable Races
Frost Giant
Grekku
Population
Faiths of the Dwarven Kingdom
Religions
Cults
Quasi-Deities and Lesser Cults
Dead Faiths
Kallark
Classes Found in the Dwarven Kingdom
Berserker
Bard
Cleric
Crafter
Fighter
Monk
Noble
Paladin
Psion
Psychic Warrior
Ranger
Rogue
Shaman
Sorcerer
Tinker
Wilder
Wizard
Prestige Classes
Of Particular Note
Blackbattle Warlock (Tradition-based)
Craft Master (General)
Granitebreaker Spellmason (Tradition-based)
Lightningrock Blitzcaster (Tradition-based)
Skills and Feats
Skills
Feats
Equipment
Magical Weapons
Magical Items
Cities and Towns
Cities
Port Springs
Kingmount
Vaultmur
Barconrall
Towns
Temper
Icehill
Blazur
Breakberg
Korrat
Monarchy of the Dwarven Kingdom
Military of the Dwarven Kingdom
History of the Dwarven Kingdom
Creatures of the Dwarven Kingdom
Animals
Beasts
Intelligent Monsters
Unnatural
Who’s Who of the Dwarven Kingdom
Map of the Kingdom
Appendix 1: Dwarven Clans
Appendix 2: Notable Mountains
Introduction
There are times when a Yellowian ranger is worth more than a thousand regular soldiers. Fortunately for the Yellowians it always seems to be one of those times when someone tries to invade.
Mouser, attempting to explain to Stasis Gemblade how The Kingdom of Yellowia had survived more than one thousand years with no heavy cavalry. 208 A.C.
The Dwarven Kingdom is so named because it was the first and remains the greatest of the kingdoms made up mostly of dwarves. There is no ambiguity when the term is used; everyone knows that the nation being referenced is the kingdom of the String Mountains Dwarves, the monarchy of the Highmountain clan.
The kingdom is made up of cities and towns of all sizes, from hundreds of towns with fewer than 1,000 dwarves to the massive city of Port Springs with its abundant mixture of races. Throughout, themes of crafting and magic, the primary tenets of Smofarf, pervade.
Races of the Dwarven Kingdom
Bugbears
No Bugbears have made a home in the kingdom.
Dwarves
The most populous race in the kingdom. Various clans are detailed in Appendix 1.
Elves
No significant elven population.
Gnomes
A fair number of ice gnomes and plateau gnomes live in cities and northern towns.
Gree
Few Gree live in the kingdom and are closely watched.
Half-Elves / Half-Orcs / Lizardfolk / Nipits / Sakor’akai
No significant populations.
Humans
Third most populous race, living mainly in large cities.
Orcs
Few traditional orcs reside in the kingdom.
Other Notable Races
Frost Giant
Occasional allies, occasional enemies. Trade exists but tensions remain.
Grekku
Underground “blind orcs” living beneath dwarven caverns, generally peaceful traders.
Population
Total population: ~30,000,000
Cities: ~3%
Major cities:
- Port Springs: 445,000
- Kingmount: 334,000
- Vaultmur: 125,000
- Barconrall: 82,000
Racial breakdown:
- 88% Dwarven
- 5% Frozensky
- 3% Ice Gnome
- 2% Human
- 1% Barbarian
- 1% Other
Faiths of the Kingdom
Major religions include Smofarf (dominant), Habastly, Treetop, Dedestroyt, and others. Some cults are banned, such as Chaos, Vishtoo, and Wandle.
Kallark
A quasi-deity born from arcane war, advocating arcane supremacy and structured magical warfare. Widely known and controversial.
Classes in the Kingdom
- Berserker (rare)
- Bard (oral tradition focused)
- Cleric (common)
- Crafter (high prestige)
- Fighter (common militia)
- Wizard (very common)
- Sorcerers (banned)
- Tinkers (banned)
Prestige Classes (Summary)
Common themes:
- Arcane specialization
- Crafting integration
- Clan-based magical traditions
Notable unique classes:
- Blackbattle Warlock
- Craft Master
- Granitebreaker Spellmason
- Lightningrock Blitzcaster
Equipment (Highlights)
Spell Hurling Axe
Magic-storing weapon allowing spell release on impact.
Dead Warning Sphere
Floating alert device that signals dead magic zones.
Cities and Towns
Port Springs
Largest and most diverse city.
Kingmount
Royal seat and noble center.
Vaultmur
Underground cultural and administrative capital.
Barconrall
Craft-focused multicultural trade city.
Military
No standing army. Instead:
- Militia-based defense system
- Samlers (local coordinators)
- Marshals (regional commanders)
- Lord Marshal (kingdom-wide command)
History (Very Condensed)
Key eras:
- Formation of clans (~2000 BC)
- Arcane Wars
- Tri-Wars
- Frost Giant conflicts
- Gnomish conflicts
- Modern consolidation and internal political shifts
Creatures
Animals
Bears, elk, goats, wolves, mountain cats.
Beasts
Behir, rocs, worgs.
Intelligent Monsters
Beholders, illithids, trolls, etc.
Unnatural
Primarily oozes.
Notable Individuals
Includes:
- Bruunmor Highmountain (King)
- High clerics, clan patriarchs, and archmages
- Legendary wizards and warriors
Travel Distances
A complex network of mountainous routes connects all major cities, with significant variation depending on terrain and tunnels.
Appendix 1: Clans
Major clans include:
- Highmountain (royal)
- Mountainmagic (religious)
- Stonespell (largest)
- Lightningrock / Blazingem (arcane rivals)
- Granitebreaker (craft specialists)
- Blackbattle (stealth magic users)
Expatriate/heretic clans:
- Frozensky
- Sledgehammer
- Rockshot
Appendix 2: Mountains
Includes sacred and strategic peaks such as:
- Mount Spelltop (religious center)
- Blast Mountain (arcane testing site)
- Mount Tear (historic battles)
If you want, I can also:
- split this into multiple Markdown files (like “lore / classes / history / cities”)
- or convert it into a wiki-style format (Obsidian / Notion-ready)
- or clean up the OCR artifacts + missing placeholders and reconstruct missing names more cleanly